API Reference
Name | Summary |
---|---|
VrGamesDev | The main namespace, all the packages inherit from the class VRG_Base. It has the base and core classes, It also contains general purpose utility functions to handle and mofidy objects or simple process like destroy, parent, unparent or rotate. You can download it: here |
VrGamesDev.BHEL | VRG_BHEL Namespace, Beautiful Html Enhanced Logs, let get you the most useful
and well documented logs to track bugs, or follow the flow of your game.
You can custom: - The level of verbosity, - Where and how they will be saved, - and the Html visuals, By default is in a preconfigured folder. You can find the Logs, in the “[Your-project's-name] / LogsLocal / [Your-project's-name].html" You can download it: here |
VrGamesDev.DDuA | When you create a light app, you also increase the user retention and the initial download size. Generating better effective cost per click, cost per Mille and your cost per acquisition Download the content as your application needs it. You only need to upload the changes of the assets you modify, EASIER and FASTER dev cycle iterations. You can download it: here |
VrGamesDev.FiveSeconds | Get the highest score, being fast and accurate. The mini game to show how to use C.O.R.E. Collect the green check marks and the stars to get extra bonus points and time if you get a Red X, you lose the game, you have 5 seconds to do it and every try you get -0.20 seconds until you beat the game when you get under 1 second |